Despite what the editors refer to, in the maiden issue, as "months of
preparation and work," that self-same premiere has been accomplished
with amazingly little fanfare. Sadly so, in my opinion, as the wargaming
hobby has been poorer for a lack of quality periodicals. The editors
apparently feel the same way and have announced an intent to address
this condition. Their goal - again, as stated in their own introduction,
is not to publish yet more games (which seems to be the function now of
most of the remaining general interest wargaming periodicals (as
distinct from "house organs" that devote themselves to single product
lines)) - but to provide the mix of historical articles, game analysis,
and industry and hobby related articles that marked the best of "old
school" hobby writing that the editors promise to be reminiscent of.
This
blog entry will not be a review so much as a simple description of what
lies between the covers of the first issue. I can only imagine many are
curious, and, hopefully, wish for an endeavour such as this to succeed.
I am in a unique position in also producing a small hobby wargaming
magazine, which in no way should be considered a "competitor" of War
Diary as I feel my focus is sufficiently narrow to avoid that title. I
mention the fact in the interest of full disclosure, but more to
highlight the fact that I can relate a little more fully to some of the
challenges around the technical aspects of putting a project like this
together. If I seem more forgiving of minor gaffes, this is probably
why.
Physical Appearance
The magazine is very nicely laid out. I suppose if the magazine was truly
"old school" the articles would all go for two pages, then have a
"continued on p.28" notice and you would turn to the back of the
magazine to read the last half column of text, but not here. Articles,
images and ads are nicely laid out into just the right amount of room,
text is nicely justified, fonts are well-chosen and readable, and the
editor doesn't act like he picked up the latest women's fashion magazine
or update to Quark and feel like he has to show off every bell and
whistle in the software. The emphasis has been put on the material.
A minor point - in the last days of Fire and Movement,
the text moved farther and farther toward the edge of the page until
there was practically no margin whatsoever. I never understood that, and
even a response to a letter to the editor never cleared it up entirely.
It's nice to see a nice, clean layout here.
What You Get
There are 44 pages (including the covers).
Ghost Division
- the lead article is pure history taking up 18 pages or so, focusing
on the 7th Panzer Division in France, and the effects of Rommel's
personal leadership. The article is footnoted, and sources are a mix of
older texts with good usage of more recent ones from the last decade. As
one would expect from Dr. Michael Rinella, the prose flows well and the
sources are well utilized. The footnotes are actually as interesting
to read as the text itself, something you don't always (or even often)
see.
The Grand Alliance
- a variant article for Barbarossa to Berlin. This variant includes
rules and a set of counters affixed directly into the magazine, uniquely
attached to a blank space on one of the pages (see image at right). The
article takes up five more pages.
Operation Husky - an analysis of Fast Action Battle: Sicily. This article is seven pages long.
A
nice little article on e-gaming by Andy Loakes appears on pp.32-33,
with a handy list of URLs - many of these may well go out of date within
a year, but one hopes the author can keep regular and timely updates on
this subject in future issues.
What's In a Game is a more
personal story about one player's relationship with the gaming hobby,
and a fellow gamer, which covers themes of personal redemption and the
influences of Kickstarter, eurogames, electronic gaming.
A game
review, of Gloom, follows, and what I can only call a Preview of The
Great Game, which is currently available for preorder at the Legion
Wargames site. The preview is about half history article, and half game
description.
The final article is billed as "A Discussion of the
Game Publishing Industry and It's (sic) Customers." This is another
opinion piece like the "What's In a Game" article.
Room for Improvement
Some
of the maps selected for the Ghost Panzer article are a tad too small
to read. The Sicily map is a familiar one from the U.S. Army History. It
is a colour map, but reproduced here in black and white, and comes out a
bit murky. More puzzling is the very famous photo of OMAHA Beach in
Normandy used to illustrate the article about Sicily. A minor bit of
trivia, but if the audience is hard-core military buffs, this seems
ill-advised.
The editors may get some grief about the pencil
sketches of military commanders that appear throughout the magazine.
They may be derided as mere filler. Individual tastes will vary. I
thought they provided a unifying theme though some of them did not come
off as well as others (Patton looks like his helmet has melted in the
sun.)
The list of URLs in the e-Gaming article is inconsistent
with its underlined text - some are, some aren't. A few minor typos as
well - most egregious is the mis-spelling of Rundstedt's name in one of
the quote boxes on page 15. As an editor I know the horror of this and
it is quite possible two or three people looked at this article multiple
times and still missed it. You just stop seeing the trees because of
the forest.
I would hope, though, that more images of the games
themselves will grace the magazine in future, particularly in analysis
articles. The OMAHA Beach photo took up half a page in an article about a
game that didn't have a single image of the game board or counters. The
text actually says "as you can see from the game map" - but never shows
it to us, instead opting for the blurry historical map instead, unless
the intention was to include the game map but for technical reasons it
never occurred.
Overall
I won't give a grade or a mark because:
a) this is the first issue and the editorial team is no doubt still finding their way;
b) individuals will have to figure for themselves if this is the kind of magazine that will appeal to them
For
what the editors set out to do - create an "old school" magazine that
will appeal to wargamers, I think they are on the right path. There was a
mix of hard-core wargame stuff and lighter fare, certainly with the
opinion pieces and even the so-called "non-wargame" reviews.
I guess the only major question to be asked is whether the latter were intentional, or due to lack of submissions/content.
My
personal reaction is that I have no heartache reading reviews of games I
won't play as I am still interested in the history behind them - which
is why "The Great Game" article still interested me. I had no such
interest in Gloom, any more than I had interest in reading articles
about "Wrasslin'" when Avalon Hill published those in The General. But I
digress.
For what it is worth, this is what War Diary Number 1
looked like. I enjoyed the magazine and felt that what I received was of
value and that a great deal of effort had gone into producing it. I'm
looking forward to upcoming issues, and hope that the quality of
submissions allows the overall quality to remain high. The magazine can
only be as good as those who write for it.
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The above was posted at Boardgamegeek.com. I've since been in touch with the editor who have responded positively to the feedback. My copy of issue 2 was damaged in transit (it looks like the postman dropped it in a puddle) and the editors are shipping my replacement copy as I write this.
More info on the magazine is here: http://tacticalwargamer.com/magazines/wardiary/wardiary.htm
And the magazine's website is here: http://wardiarymagazine.com/